Claude Code Resets

We watch @ClaudeDevs for Claude Code reset announcements, so you don't have to.

Latest Claude Code reset 4 days ago

Partial resetA reset that only covered some people — one plan tier, or just the users hit by an incident. If you were outside that group your limits did not move.· Sep 4, 2026, 8:08 PM UTC

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Claude Code reset history

Last 26 weeks full partial no reset

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Claude Code reset announcements

Every announcement, preserved for history

  1. partial 4 days ago Sep 4, 2026, 8:08 PM UTC

    We've just reset weekly limits for everyone on a Claude Max plan. With Fable 5.1 out and a long weekend ahead for many of you, we wanted to keep you building. I'd love to see what you build!

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  2. 8 days ago Sep 1, 2026, 6:35 PM UTC

    With Fable 5.1 out today, we've also reset 5-hour and weekly limits for all users.

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  3. limit change 11 days ago Aug 29, 2026, 4:47 PM UTC

    Starting September 14, we're permanently raising standard weekly limits in Claude Code by 25% for Pro, Max, Team, and seat-based Enterprise plans. Until then, the current 50% increase will be in place.

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Show all 16 announcements Show fewer ↓
  1. limit change 22 days ago Aug 18, 2026, 7:35 PM UTC

    We’re extending the 50% increase to weekly Claude Code limits through August 31. We hope to make this a permanent change to our plans, but strong demand for our models means that capacity may be tight over the coming weeks. We’ll keep you posted as things develop.

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  2. limit change 53 days ago Jul 18, 2026, 4:04 PM UTC

    We're also keeping Claude Code weekly limits 50% higher, now through August 19, for all Pro, Max, Team, and seat-based Enterprise users.

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  3. 55 days ago Jul 16, 2026, 3:58 AM UTC

    We've reset 5-hour and weekly rate limits for all users.

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  4. 62 days ago Jul 9, 2026, 6:01 PM UTC

    We've reset 5-hour and weekly rate limits for all users.

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  5. 69 days ago Jul 1, 2026, 9:16 PM UTC

    Now that Fable 5 is ready to build (again), we've reset everyone's 5-hour and weekly rate limits.

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  6. 81 days ago Jun 20, 2026, 12:05 AM UTC

    Update: we've gone ahead and reset 5-hour and weekly usage limits for everyone, across all plans. Enjoy your weekend!

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  7. partial 82 days ago Jun 19, 2026, 2:50 AM UTC

    Earlier today, ~3% of Claude Code Max and Pro users hit a bug that showed an incorrect weekly usage limit, and in some cases blocked them from sending messages. This is fixed, and we're resetting 5-hour and weekly limits for everyone affected. Apologies for the disruption.

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  8. 91 days ago Jun 9, 2026, 9:48 PM UTC

    We've reset 5-hour and weekly rate limits for all users. Enjoy Fable 5!

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  9. partial 100 days ago Jun 1, 2026, 5:35 PM UTC

    We've reset 5-hour and weekly rate limits for all users on Pro and Max plans. We fixed an issue that caused some Claude Code sessions to spawn excessive parallel subagents, burning through usage faster than expected.

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  10. 117 days ago May 15, 2026, 6:00 PM UTC

    Happy Friday! We've reset everyone's 5-hour and weekly rate limits.

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  11. limit change 126 days ago May 6, 2026, 4:36 PM UTC

    Usage limits are up, effective today we're: 1) Doubling Claude Code's 5-hour limits for Pro, Max, Team and seat-based Enterprise plans 2) Removing peak hours limit reduction on Claude Code for Pro and Max plans 3) Substantially raising our API rate limits for Opus models

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  12. 139 days ago Apr 23, 2026, 5:44 PM UTC

    Over the past month, some of you reported Claude Code's quality had slipped. We investigated, and published a post-mortem on the three issues we found. All are fixed in v2.1.116+ and we’ve reset usage limits for all subscribers.

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  13. 145 days ago Apr 16, 2026, 8:02 PM UTC

    We fixed a bug where rate limits on Claude subscriptions weren't properly adjusted for long context requests in Opus 4.7. We've reset 5-hour and weekly rate limits. Enjoy Opus 4.7!

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